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Regarding about the problems for some fans who prefer IMOQ than G.U. leading them to not buy Last Recode (PLEASE READ THIS!!)

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I aware that some people might be disappointed or confused about .hack//G.U. Last Recode getting remastered/remade instead IMOQ. There are also some people who said something like this. "G.U. is a bad game" "The game is repetitive" "I prefer IMOQ instead G.U." We already demanded IMOQ Remake for a decade since 2012 since .hack//Versus, along with us wanted for the series to return to be released outside Japan and we continuously and rapidly demanded it on CyberConnect 2 and Bandai Namco for IMOQ remake, until we got .hack content. Although it's .hack//G.U. that was getting remastered instead IMOQ. For PS4 and Steam. But at least we are all happy that we got at least one .hack content that we always sought for it and that was the best day we had in 2017 with all people coming back together and talking more about the series they love. We play our childhood game once more and more and continue to cherish the moments that we had together for the series. I&

.hack//LIVE: Yuki Kajiura - Tone for the World of Nowhere INTERVIEW

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Yuki Kajiura Interview The tone of the world of nowhere From .hack//LIVE Booklets A melody from another world A melody never heard before is unleashed What is the message contained in the songs that have been sung over the past nine years?

Chikayo Fukuda x Tomoyo Mitani INTERVIEW -Unbreakable Bonds- (.hack//LiVE Booklet)

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Chikayo Fukuda (left) & Tomoyo Mitani (Right)  Chikayo Fukuda x Tomoyo Mitani INTERVIEW UNBREAKABLE BONDS From .hack//LIVE Booklets LieN has become an indispensable part of the .hack series, and we asked them to share their thoughts on their music and their enthusiasm for their first live performance.

.hack//Link Complete Strategy Guide -INTERVIEW with Development Staff of LINK-

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  .hack//Link Complete Strategy Guide (JP) Creator's Voice Interview With Development Staff Kikuya Megane (On the left top), Hiroshi Matsuyama (on the right top), Hiroto Niizato (On the left bottom), and Daisuke Uchiyama (On the right bottom) Daisuke Uchiyama Chief Producer Oversees .hack project at Bandai Namco Inc. Hiroshi Matsuyama Chief Director President of CyberConnect 2 Inc. Director of .hack game series Kikuya Megane Character designer Manga artist and Illustrator Also worked on .hack//XXXX and .hack//Link -Twilight Knights- Hiroto Niizato Planning Director Director of CyberConnect 2 Inc. development teams for this project

.hack//APOCALYPSE: Hiroshi Matsuyama and Kazunari Ito [FULL INTERVIEW TRANSLATION]

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  Please read this before you start reading:  This is a medium-translation level, which is not a much higher standard level than how it was translated, especially how this translation uses translators and adds a few edits to match English viewers' understanding, but hoping this would help viewers to understand what contents and information based on it mean. If any translator is willing to help me with corrections I would appreciate their contribution and their help for this article. Disclaimer:  The following article is a non-profit fan translation, all .hack title series are owned by CyberConnect 2 and Bandai Namco Entertainment, please buy  .hack//Link -Zettai Houi Pack-  and support  the official release!!! . You can buy it on  Amazon  or any online store. .hack//Epitaph of the New Testament From .hack//Link -Zettai Houi Pack- .hack//APOCALYPSE The creator of the .hack series talks about the past and future of the series. The .hack series has been in development for almost 10 ye